Walking on Data

The ability to collect data and information about one’s own body has increased significantly in recent years. Tracking apps and smartwatches create new quantified knowledge about ourselves and can be used to analyse sleep patterns, blood pressure or noise levels. The game ‘Walking on Data’ explores how the externalisation of body-related data associated with tracking changes our own body image.

Inspired by techniques that promote embodied mindfulness – such as body mapping or the memory palace – 3D-scanned body parts are transformed into a person-specific landscape as a speculative service application. Each body part is assigned to a tracking category and a legend provides information about its dimensions. The data sculpture can be explored by users as an atmospheric walk-through, making the quantified self tangible.

Animation, Game Development, AR

University Project